Camping and deadlines

I have seriously got to get on the ball with this blog.

I have gotten back into the swing of things with reading. I’ve started Life After Life, a book detailing the adventures of Ursula Todd as each time she dies, the clock winds back and gives her a chance to do things differently. She is spurred to action by curious sensations of dread that lead her away from her previous deaths. I’ll wait until I’ve finished the book to say more, but I’m heartily enjoying it.

Not much has been happening on the writing front, which is a large part of why I have decided to devote April to Camp NaNoWriMo. I’m hoping to recreate the experience I had last November with a different story. To that end, I have been reworking my outline for Project: Destiny, bringing my characters to places they’ve never been before, exploring other parts of the world. The journeys in stories are rarely ever straight lines, right?

And the outlines authors lay out are always always strictly adhered to…

I made no such announcement here, but I had made a plan to post once a week. I didn’t do that last week. Maybe it would be easier to stick to this goal if I had a set time. Deadlines have amazing power, don’t they?

Where ideas come from

Returning to work after some time off always sees a drop in my productivity on the writing front. The waking up early, the commute, the hours spent doing mundane tasks… all of these take away from time I could spend dreaming up new worlds.

Let’s be honest. I barely wrote during my time off. That changes now.

My reading has seriously slowed since I finished We Need to Talk About Kevin, though I did manage to finish the first book of A Series of Unfortunate Events (more on that later). I watched the film with my husband, who said it seemed designed to be deliberately uncomfortable. I enjoyed his perspective on Eva Khatchadourian, he felt that the flashbacks interrupting her life gave good insight into the mind of a woman trying to move on after tragedy, yet constantly being held back by her own thoughts.

Instead of reading, I have been indulging my desire to watch old anime and play a new Square Enix game.

I have been watching Cardcaptor Sakura, then making animated GIFs from my favorite magical scenes. For those unfamiliar with the magical girl classic, it tells the story of young Kinomoto Sakura, who inadvertently scatters a set of magical cards when she opens a mysterious book in the basement of her house. She is tasked with recovering them and given a magical key that can unlock the power of the cards and seal them away to prevent the mischief they are so keen to cause in her town.

Naturally, when I was younger and first fell in love with the series, I wanted nothing more than to find and loose a deck of cards and then hunt them down, acquiring their powers as I captured them and made them my own. I enjoy her can-do attitude, the support of her friends and family, and her increasing self-assurance as she gathers together the 52 cards.

Then, the game. Bravely Default, which I have seen described as a mix of Final Fantasy V and Final Fantasy Tactics, with a bit of Final Fantasy IX for good measure. The story is secondary and standard (final) fantasy fare: crystals go dark, a group of four must fight their way from one to the next to light them once more, etc. I haven’t gotten too far in the story yet, I’m having too much fun fighting long strings of battles to increase my characters’ proficiency at various jobs. Since it’s for the 3DS, I can play to my heart’s content on the commute to and from work; the time has never flown by so quickly.

What’s great about shows and games and films is that they are all fodder for the imagination. A line in one might inspire a subplot in something I write, or a system of government, or a tragic event. In Bravely Default, there is a clash between two ideologies: the Orthodoxy, which basically believes in worshiping the  Four Crystals; and the Anticrystalist movement which believes these old traditions are holding the world back from progress. There is something similar in Project: Destiny, though there isn’t much conflict between the guild of shadeweavers and the Church of the Sun.

While I’m here… I’ve given some thought to redesigning the headquarters of the Guild of Colors. My latest draft has the guild residing in the Prismatic Tower, but there are an awful lot of towers in fantasy stories. Old ideas are not always the best ones.

My goal is to get another chapter of Destiny drafted by the end of the weekend. I’ll have to see how to squeeze that in with my household project; we’re painting the bedroom.

Pear productivity

Last month, Alexandra Needham commented on a post of mine suggesting a way to get more productive 25 minutes at a time.

pear timer

 

While shopping at the dollar store yesterday, I snagged this pear-shaped timer. After attempting to scare my cats with it (they were unfazed), I set it on my desk and planned to use it to boost my own productivity. That isn’t to say that I haven’t been productive lately; I got over 4,500 words out over the course of the last week. I also wrote in my personal journal, reminding myself that no matter how much faster I am at the keys, there is something special about seeing a page covered in my hurried scrawl. When I write longhand, I feel like I’m always in a race to get the thoughts out before I forget them.

I would like to try writing daily for 25 uninterrupted minutes as an exercise. If at the end of that time I still feel inspired, I will let that momentum push me forward and write more. While the pear is ticking, I will refrain from looking up definitions or points of research; the details can be sorted out later. I’ve already disabled spellcheck in Scrivener since I can’t force myself to ignore those squiggly red lines as I write. Typos be damned, proofreading is part of the editing process anyway, so I won’t let it interfere with this step.

I am on vacation again, so it seems like the perfect opportunity to form new habits.

Another thing I’d like to do this week is flesh out the page for Project: Destiny, which is currently pretty sad.

Then Bravely Default will come out Friday and my productivity will go down the toilet…

Religion of Destiny

I’m getting back into the swing of writing on Destiny, which is fun and something like visiting an old friend (albeit a friend whose details I can change if I like). Older drafts have begun with Sehra waiting outside a house on the cliffs, something I’ve needed to change because what mother leaves her eight-year-old daughter to play with the edge of high cliffs nearby? This new draft begins with the death of Sehra’s father, the event that drives her mother to seek the aid of the witch atop the cliffs. This time, Sehra will be invited into the house instead of left to play with seashells.

One thing moving back has afforded me is a chance to introduce the dominant religion of the region in which Destiny mostly takes place. Two fisherman burst into a church, holding a third between them; the third fisherman is unconscious and in grave peril. His comrades bring him to the church to seek the aid of nuns, who are skilled in the healing arts. Also, a church is an apt location to pray for the health of a wounded friend.

I enjoy making up religions, taking elements from this one and that one to create an interesting set of deities and clergymen. There is the Church of the Sun, whose followers worship Destiny and Her Daughters and call themselves Followers of the Path. They believe that those who study and use “magic” are servants of Fate, the Unraveler. Magic-users, on the other hand, believe the universe was created by the Shaper, who bound the Oathbreaker and created six other deities to govern various aspects of reality. However, magic-users do not usually worship the deities of their paradigm.

“Honeycakes!” Sehra gushed, reaching out for one. Her mother pulled them away.

“What do we say before we eat?”

The girl grunted in frustration, then put both hands together and closed her eyes. “Our thanks to you, Destiny, for this bounty. Bless this food and all those who share it. Bless it by sea, sky and stone, as you have blessed me. By the Three, so let it be.”

“So let it be,” Donja repeated, smiling. Sehra grabbed a cake from the top of the pile and bit into its sticky sweetness with relish.

So here we have a bit of prayer, like saying grace before meals, that would be lacking from a magic-user’s routine. The Church of the Sun has ceremony and tradition, while the other has the practice of magic.

Responsibility of the Endless

I made some progress with the Sandman, completing the ninth volume, the Kindly Ones.

sandman kindly ones

I wanted more, somehow. I suppose, then, it’s good that there’s another volume for me to read.

I enjoyed how many loose threads finally get tied off in this volume, things left dangling since nearly the beginning, it seems. I’m actually rereading the whole thing since it’s been so long and I’ve read it in leaps and shudders. I also like to go back and look for clues I missed, foreshadowing, etc.

“Responsibility” seems to be the word for this installment. Not so much in the sense of one fulfilling duties expected of them, but in one owning up to one’s actions and facing the consequences. Even anthropomorphic representations of concepts make mistakes, and it’s important to set things right again. That sense of responsibility.

“We make choices. No one else can live our lives for us. And we must confront and accept the consequences of our actions.”

– Neil Gaiman, the Kindly Ones, volume 9 of the Sandman

Looking back, I believe I see I transformation of Dream from callous and disinterested to truly appreciative for the many whims and quirks of humanity and, at last, a sense of responsibility for his actions. It seems he had this all along, though. In an early conversation between Dream and Desire, Dream says to his sisterbrother:

“We of the endless are the servants of the living–we are NOT their masters. WE exist because they know, deep in their hearts, that we exist. . . . We do not manipulate them. If anything, they manipulate us.”

This is a bit at odds with the way Dream acts at times, but it does reveal that he accepts that he has responsibility to the living. He is not above reproach. He can be an arrogant, brooding bastard at times, but he does seem to have his head on straight for the most part.

Now I am eager to read the final volume, which as I understand it is a sort of epilogue.

Destiny is begun

I’ve decided to give Destiny a go while I’m working on editing Climbing Yggdrasil. I got over 1,000 words out in the first sitting and am itching to get back to it. I made a realization yesterday, that I am hesitant to do any writing if I’m not sitting in front of my computer. There’s nothing stopping me from writing in a notebook or on the back of an envelope and typing it into Scrivener as soon as I can. I might even do a bit of editing or rearranging as I’m transferring from paper to computer.

I’ve built up all these mental blocks in my head about writing, it seems. “No, I can’t do that.” Why the hell not?

“You would have your husband tainted by the Unraveler’s power? You would make yourself a slave to one of his minions?”

“Anything to keep him with me.”

Brother Horas shook his head. “My child,” he said, “all Paths come to an end. If Destiny wills–”

“Fate is the one who ends the Path,” Donja interjected.

Worlds’ End

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Is there any person in the world who does not dream? Who does not contain within them worlds unimagined?

– Neil Gaiman, Worlds’ End

Another volume consisting of several stories, this one takes place in a tavern at the end of the worlds where several folk have been stranded thanks to a reality storm. It is their wish to share their tales until such a time as they can return to the worlds from whence they came. We have a story of a boy upon a ship at sea, a tale of an alternate United States in which a boy name Prez becomes president, and a tale of a city concerned with proper treatment of the dead and the rituals surrounding death, among others.

This volume ends similarly to the previous one; we know that something momentous is occurring, but we know not what. As one of our human characters gets a glimpse of Death, he thinks the following:

I think I fell in love with her, a little bit. Isn’t that dumb? But it was like I knew her. Like she was my oldest, dearest friend. The kind of person you can tell anything to, no matter how bad, and they’ll still love you, because they know you. I wanted to go with her. I wanted her to notice me. And then she stopped walking. Under the moon, she stopped. And looked at us. She looked at me. Maybe she was trying to tell me something; I don’t know. She probably didn’t even know I was there. But I’ll always love her. All my life.

– Neil Gaiman, Worlds’ End

I am eager to procure the final two volumes and learn what is to become of Dream and the rest of the Endless.

Last Argument of Kings

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Truly, life is the misery we endure between disappointments.

– Joe Abercrombie, Last Argument of Kings

I heartily enjoyed these books for setting many fantasy conventions on their heads, for introducing realistic characters who defy expectation without seeming to go against their natures. I love that my favorite character is a torturer and that I am still fascinated and intrigued by who I am sure is the villain.

I don’t believe this trilogy reads well if one jumps into the middle or the end. Each book is nicely encapsulated, but the whole story must be read to be appreciated. For that reason, I find it difficult to say much about the final volume without spoiling some of the surprises in the first two books.

I will say the pace of this third book does annoy me somewhat. It is split into two parts roughly down the middle; I slogged through the first 300 pages, replete with battles and death and strategies. I’m a fantasy fan who doesn’t care much for action, I prefer the magic and intrigue of it all. There is no lack of intrigue, however; our dear torturer friend has gotten himself into a bit of trouble concerning divided loyalties and blackmail.

The book more than makes up for Part I with Part II, which I tore through despite already having read it once before and having discovered the major revelations at the end. I love the ending for not being the joyous peal of “And then the world was saved and the kingdom rejoiced”. War leaves terror and ruins in its wake, and it’s fitting that the ending reflect that. The end of a war does not solve all of a kingdom’s problems either.

For me to say too much more would spoil more than is appropriate. I love the characters, from self-centered Jezal who has found himself way in over his head, to Ferro and her single-minded pursuit of vengeance. Sand dan Glokta is far and away my favorite character; a shattered ruin of a man, hobbling through each day one at a time through constant pain, ever asking why he does what he does. I suspect he only makes it through his days through heavy use of his dry sense of self-deprecating humor.

Realistic fantasy, colors with substance

Having written on duality, especially that of creation and destruction, I’m thinking of elements in my oldest project. If you look at my blog’s header, you’ll notice the following four symbols:

fourprincipals

I have these tattooed on my inner right forearm; they represent four principal deities in Project: Destiny, and also the four domains of magic they govern. The symbols don’t derive any meaning from their shape. They are all manipulations of the orange symbol, the oldest and simplest of them.

Violet represents the duality of creation and destruction. In Project: Destiny, it also is the domain of reality and its boundaries.

Next is black, the color of chaos, secrets and lies. It also represents the future, as entropy dictates that order must descend into chaos; and thus mortality and death.

In opposition, white is the color of order, knowledge and truth; as well as the past. Black and white do not represent good and evil, however. Both lies and truth can be used to either end, as can chaos and order.

Orange is a special color in the world of Destiny. It represents many things, primarily oaths. In the world of Destiny, people are taught to never swear an oath to someone they cannot trust with their lives, as skilled “wizards” can use their power to bind the unwary to fulfill such an oath. Orange also represents language, blood ties, and humanity. This is in opposition to violet, whose power over creation and destruction can be compared to the power of gods.

Four other symbols complete this set, and these are tattooed on my left forearm: one for each of the classical elements of water, fire, earth and air. Together, these make up the eight colors of magic as portrayed in Project: Destiny.

I find it very important that magic have limits. If a character is backed up against the wall only to cast some kind of spell as a last resort, it needs to be realistic enough to be anticipated by the observant reader. If magical folk can spell their way out of any unpleasant circumstance by bending the laws of nature, they quickly become irritating. For this reason, I spend a lot of time on the way magic works in my fantasy projects. What does it cost the user? What can it do? How can it be beaten? When is it not worth the effort?

I feel like a learned a long time ago that for it to be worth the read, fantasy has to be realistic. The best-defined magic system can make all the sense in the world, and no one will give a damn if the characters aren’t interesting or don’t do anything worth reading about. Otherwise it’s all pretty colors without any substance underneath.

Duality in Brief Lives

I finally finished a new volume of the Sandman. I only got as far as volume six when I was reading them in high school, and I have been slowly acquiring the trade paperbacks one volume at a time (sometimes two). This Christmas, I treated myself to volumes seven and eight.

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I finished Brief Lives last week on a train ride home from work. I thoroughly enjoyed Dream’s journey with Delirium; I had always found her interesting, but we never really got a chance to know her before this volume. We also finally learn more about Destruction, gone away on his own these past 300 years.

The concept of duality is mentioned in this volume, though it’s something I had always kind of known about the Endless. Isn’t it true of all things? Death is intrinsically connected to life, chaos to order, fate to choice. The best deities and mythological figures are like coins, opposites on either side. The two halves define one another and cannot exist on their own, like good and evil.

The volume ended with a dramatic event that had me eager to read the next, but volume eight seems to be similar to volume six in that it doesn’t advance Dream’s story. I enjoy these little vignettes, of course, but I have to restrain myself and not rush through Worlds’ End on my way to the next volume. I want to enjoy the tales instead of obsessing over what comes next for Lord Morpheus.

So far, so good. I’ll write more on Worlds’ End once I’ve finished it.