Camping and deadlines

I have seriously got to get on the ball with this blog.

I have gotten back into the swing of things with reading. I’ve started Life After Life, a book detailing the adventures of Ursula Todd as each time she dies, the clock winds back and gives her a chance to do things differently. She is spurred to action by curious sensations of dread that lead her away from her previous deaths. I’ll wait until I’ve finished the book to say more, but I’m heartily enjoying it.

Not much has been happening on the writing front, which is a large part of why I have decided to devote April to Camp NaNoWriMo. I’m hoping to recreate the experience I had last November with a different story. To that end, I have been reworking my outline for Project: Destiny, bringing my characters to places they’ve never been before, exploring other parts of the world. The journeys in stories are rarely ever straight lines, right?

And the outlines authors lay out are always always strictly adhered to…

I made no such announcement here, but I had made a plan to post once a week. I didn’t do that last week. Maybe it would be easier to stick to this goal if I had a set time. Deadlines have amazing power, don’t they?

Where ideas come from

Returning to work after some time off always sees a drop in my productivity on the writing front. The waking up early, the commute, the hours spent doing mundane tasks… all of these take away from time I could spend dreaming up new worlds.

Let’s be honest. I barely wrote during my time off. That changes now.

My reading has seriously slowed since I finished We Need to Talk About Kevin, though I did manage to finish the first book of A Series of Unfortunate Events (more on that later). I watched the film with my husband, who said it seemed designed to be deliberately uncomfortable. I enjoyed his perspective on Eva Khatchadourian, he felt that the flashbacks interrupting her life gave good insight into the mind of a woman trying to move on after tragedy, yet constantly being held back by her own thoughts.

Instead of reading, I have been indulging my desire to watch old anime and play a new Square Enix game.

I have been watching Cardcaptor Sakura, then making animated GIFs from my favorite magical scenes. For those unfamiliar with the magical girl classic, it tells the story of young Kinomoto Sakura, who inadvertently scatters a set of magical cards when she opens a mysterious book in the basement of her house. She is tasked with recovering them and given a magical key that can unlock the power of the cards and seal them away to prevent the mischief they are so keen to cause in her town.

Naturally, when I was younger and first fell in love with the series, I wanted nothing more than to find and loose a deck of cards and then hunt them down, acquiring their powers as I captured them and made them my own. I enjoy her can-do attitude, the support of her friends and family, and her increasing self-assurance as she gathers together the 52 cards.

Then, the game. Bravely Default, which I have seen described as a mix of Final Fantasy V and Final Fantasy Tactics, with a bit of Final Fantasy IX for good measure. The story is secondary and standard (final) fantasy fare: crystals go dark, a group of four must fight their way from one to the next to light them once more, etc. I haven’t gotten too far in the story yet, I’m having too much fun fighting long strings of battles to increase my characters’ proficiency at various jobs. Since it’s for the 3DS, I can play to my heart’s content on the commute to and from work; the time has never flown by so quickly.

What’s great about shows and games and films is that they are all fodder for the imagination. A line in one might inspire a subplot in something I write, or a system of government, or a tragic event. In Bravely Default, there is a clash between two ideologies: the Orthodoxy, which basically believes in worshiping the  Four Crystals; and the Anticrystalist movement which believes these old traditions are holding the world back from progress. There is something similar in Project: Destiny, though there isn’t much conflict between the guild of shadeweavers and the Church of the Sun.

While I’m here… I’ve given some thought to redesigning the headquarters of the Guild of Colors. My latest draft has the guild residing in the Prismatic Tower, but there are an awful lot of towers in fantasy stories. Old ideas are not always the best ones.

My goal is to get another chapter of Destiny drafted by the end of the weekend. I’ll have to see how to squeeze that in with my household project; we’re painting the bedroom.

Squandered opportunities

“The road to Hell,” right? I have managed to use my pear timer once, getting a good 800 words out before turning it to zero so that it wouldn’t scare the bejeezus out of me. Then yesterday afternoon, I sat and started writing a short story in my journal. It is my humble opinion that I am crap at short stories, though I have been in a couple of creative writing classes where we submitted short stories and did peer reviews of them. This one is about a painter who has a reputation for producing unique portraits that represent the innermost identity of the subject. It begins with her refusing to paint a client, claiming that he will not like what she creates.

I have kind of hit a lull with my reading, which I need to remedy; I have a list of books I’d like to read, I only have to stick them on my Kobo and go. Then again, being at home this week means not going out as much, and I do most of my reading on the commute to and from work. I have this nasty habit lately of going to bed when I am absolutely too tired to do any reading at all, lest I find myself considering the same sentence for minutes at a time.

I feel a little guilty about not using this vacation time to get a leg up on my writing. It has been excellent for disconnecting from work and recharging myself, for relaxing and enjoying my home space. The problem is, that all sounds very lazy. I have things I want to get done, and I have more time this week to do them, and I am squandering that opportunity.

Pear productivity

Last month, Alexandra Needham commented on a post of mine suggesting a way to get more productive 25 minutes at a time.

pear timer

 

While shopping at the dollar store yesterday, I snagged this pear-shaped timer. After attempting to scare my cats with it (they were unfazed), I set it on my desk and planned to use it to boost my own productivity. That isn’t to say that I haven’t been productive lately; I got over 4,500 words out over the course of the last week. I also wrote in my personal journal, reminding myself that no matter how much faster I am at the keys, there is something special about seeing a page covered in my hurried scrawl. When I write longhand, I feel like I’m always in a race to get the thoughts out before I forget them.

I would like to try writing daily for 25 uninterrupted minutes as an exercise. If at the end of that time I still feel inspired, I will let that momentum push me forward and write more. While the pear is ticking, I will refrain from looking up definitions or points of research; the details can be sorted out later. I’ve already disabled spellcheck in Scrivener since I can’t force myself to ignore those squiggly red lines as I write. Typos be damned, proofreading is part of the editing process anyway, so I won’t let it interfere with this step.

I am on vacation again, so it seems like the perfect opportunity to form new habits.

Another thing I’d like to do this week is flesh out the page for Project: Destiny, which is currently pretty sad.

Then Bravely Default will come out Friday and my productivity will go down the toilet…

Religion of Destiny

I’m getting back into the swing of writing on Destiny, which is fun and something like visiting an old friend (albeit a friend whose details I can change if I like). Older drafts have begun with Sehra waiting outside a house on the cliffs, something I’ve needed to change because what mother leaves her eight-year-old daughter to play with the edge of high cliffs nearby? This new draft begins with the death of Sehra’s father, the event that drives her mother to seek the aid of the witch atop the cliffs. This time, Sehra will be invited into the house instead of left to play with seashells.

One thing moving back has afforded me is a chance to introduce the dominant religion of the region in which Destiny mostly takes place. Two fisherman burst into a church, holding a third between them; the third fisherman is unconscious and in grave peril. His comrades bring him to the church to seek the aid of nuns, who are skilled in the healing arts. Also, a church is an apt location to pray for the health of a wounded friend.

I enjoy making up religions, taking elements from this one and that one to create an interesting set of deities and clergymen. There is the Church of the Sun, whose followers worship Destiny and Her Daughters and call themselves Followers of the Path. They believe that those who study and use “magic” are servants of Fate, the Unraveler. Magic-users, on the other hand, believe the universe was created by the Shaper, who bound the Oathbreaker and created six other deities to govern various aspects of reality. However, magic-users do not usually worship the deities of their paradigm.

“Honeycakes!” Sehra gushed, reaching out for one. Her mother pulled them away.

“What do we say before we eat?”

The girl grunted in frustration, then put both hands together and closed her eyes. “Our thanks to you, Destiny, for this bounty. Bless this food and all those who share it. Bless it by sea, sky and stone, as you have blessed me. By the Three, so let it be.”

“So let it be,” Donja repeated, smiling. Sehra grabbed a cake from the top of the pile and bit into its sticky sweetness with relish.

So here we have a bit of prayer, like saying grace before meals, that would be lacking from a magic-user’s routine. The Church of the Sun has ceremony and tradition, while the other has the practice of magic.

Responsibility of the Endless

I made some progress with the Sandman, completing the ninth volume, the Kindly Ones.

sandman kindly ones

I wanted more, somehow. I suppose, then, it’s good that there’s another volume for me to read.

I enjoyed how many loose threads finally get tied off in this volume, things left dangling since nearly the beginning, it seems. I’m actually rereading the whole thing since it’s been so long and I’ve read it in leaps and shudders. I also like to go back and look for clues I missed, foreshadowing, etc.

“Responsibility” seems to be the word for this installment. Not so much in the sense of one fulfilling duties expected of them, but in one owning up to one’s actions and facing the consequences. Even anthropomorphic representations of concepts make mistakes, and it’s important to set things right again. That sense of responsibility.

“We make choices. No one else can live our lives for us. And we must confront and accept the consequences of our actions.”

– Neil Gaiman, the Kindly Ones, volume 9 of the Sandman

Looking back, I believe I see I transformation of Dream from callous and disinterested to truly appreciative for the many whims and quirks of humanity and, at last, a sense of responsibility for his actions. It seems he had this all along, though. In an early conversation between Dream and Desire, Dream says to his sisterbrother:

“We of the endless are the servants of the living–we are NOT their masters. WE exist because they know, deep in their hearts, that we exist. . . . We do not manipulate them. If anything, they manipulate us.”

This is a bit at odds with the way Dream acts at times, but it does reveal that he accepts that he has responsibility to the living. He is not above reproach. He can be an arrogant, brooding bastard at times, but he does seem to have his head on straight for the most part.

Now I am eager to read the final volume, which as I understand it is a sort of epilogue.

Unloved or unlovable?

I finished We Need to Talk About Kevin earlier this week on the train ride home. I was moved to tears, making me glad the train was virtually empty.

we need to talk about kevin

Lionel Shriver has crafted a convincing tale of a woman ambivalent about becoming a mother. Though she is excited and views motherhood as just another country she has yet to visit, Eva Khatchadourian is plagued by doubts and does not immediately fall in love with her newborn son on sight.

The story is told through letters from Eva to her husband, who has seemingly left her. The tension in their couple rises as she recounts events from their son’s upbringing, his father unfailingly believing him to be a normal boy while Eva finds malice in many of his actions.

We learn early in the story that Kevin is in a juvenile detention facility after having killed several students and a couple adults at his school. As Eva revisits Kevin’s childhood, she wonders if he turned out the way he did because she did not love him as a mother should, or because he instinctively knew that she did not want a child. This, despite his being quite unlovable; I won’t list the spiteful things he does as a child, but they are many.

It was fascinating to be inside this woman’s mind, a judgmental creature living a shattered life after Thursday (as it is repeatedly called) changed everything for her and her family. I’m eager to see the film, and wonder how Tilda Swinton will give the audience a feel for her character’s thoughts since we won’t be reading her internal monologue. (Or letters to her husband, as it were.)

“I thought at the time that I couldn’t be horrified anymore, or wounded. I suppose that’s a common conceit, that you’ve already been so damaged that damage itself, in its totality, makes you safe.”

– Lionel Shriver, We Need to Talk About Kevin

Destiny is begun

I’ve decided to give Destiny a go while I’m working on editing Climbing Yggdrasil. I got over 1,000 words out in the first sitting and am itching to get back to it. I made a realization yesterday, that I am hesitant to do any writing if I’m not sitting in front of my computer. There’s nothing stopping me from writing in a notebook or on the back of an envelope and typing it into Scrivener as soon as I can. I might even do a bit of editing or rearranging as I’m transferring from paper to computer.

I’ve built up all these mental blocks in my head about writing, it seems. “No, I can’t do that.” Why the hell not?

“You would have your husband tainted by the Unraveler’s power? You would make yourself a slave to one of his minions?”

“Anything to keep him with me.”

Brother Horas shook his head. “My child,” he said, “all Paths come to an end. If Destiny wills–”

“Fate is the one who ends the Path,” Donja interjected.

Ripping the book apart

I can’t get over the separation that’s come between me and my first draft of Climbing Yggdrasil. I was just rereading a chapter, vaguely remembering what it was like to pound it out on the keyboard, and spotting little things that annoyed me about the text. Places where I was vague instead of expansive. Opportunities to do more, mostly.

As I read aloud to my husband, certain patterns emerge, things that seem a touch repetitive that I have to question. Then when I go back and reread it silently, I take notes and decide on what reinforces instead of repeats, what patterns are acceptable. In this latest chapter, our pilot’s parents reiterate a few times that they are happy the crew of the Sylphid takes care of their boy. This seems normal for a couple of farming folk whose son goes gallivanting across the solar system for years at a time between visits. (I also counted each instance and didn’t get past three, so that doesn’t seem excessive to me.)

“Just as long as you keep my boy out of trouble,” Manda murmured.

Yet I am still a little stunned by the effect time has on writing. It’s still mine, but I feel no reluctance to tear it apart and twist it painfully into something better. I am better able to see it as a reader who demands satisfaction rather than the sensitive writer who is protective of his baby.

And it’s kind of fun to rip things apart. I’m curious to see how I’ll take criticism from my beta readers. It shouldn’t be hard, my husband has already brought up things I hadn’t thought of in the vein of, “The way you wrote it is good, but wouldn’t it make more sense this way?”

Early mornings, thinking on Destiny

My experiment in waking up early terminated rather abruptly when the lack of sleep caught up with me by Wednesday evening. I left my alarm where it was, but on its first sounding I pushed it back to my usual time and happily slept another hour. Thursday evening, I didn’t even bother; I set the clock straightaway to the later time.

Three mornings out of five isn’t too bad, right? I’m left unsure of what I’ll do this coming week, though. It was nice, it felt good to have more time to wake up before stepping out into the cold. One morning had me sleeping in the métro, head bobbing as the tunnels curved left and right. This leaves me getting to work feeling groggy and unfocused, nullifying the peaceful hour I spent in front of my computer.

There is also the fact that I am not doing much writing these days making it more attractive to stay in bed for that extra hour. I have it set in my head that I must devote all of my attention to Yggdrasil before setting off on another project. Every now and then, though, I wonder: can’t I do both? It’s like when I hop back and forth between two books that I’m reading; as long as they aren’t too similar, I don’t run the risk of confusing characters and events.

I worry about one project sweeping me too far away from another, though. If some grand inspiration should strike, I would be foolish to ignore it by saying, “No, I have to work on the other project now to be fair.”

I keep forgetting that what I should do is try new things and change tactics if they don’t work. There is no manual for this, no way to find out what works for me without first attempting it. A story left behind does not curl up and die, either; worst case, the words will sit there patiently for my return, like the myriad ideas I’ve scribbled down and left to gather dust. Perhaps they even ripen in my absence, growing fuller and more interesting.

I think I’ll go play in Destiny a bit to see where my head’s at.